Mutants and masterminds 1st edition pdf download






















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There is a state of emergency, as a Lor fleet is confronting a threat in space near the planet, and Republic soldiers are on alert for a possible invasion. They naturally take the heroes to be invaders and attempt to arrest them. Whether they go quietly or not is up to them.

In either case, the heroes appear before the Supreme Praetor of the Lor Republic and gathered members of the Senate, and learn of the threat looming in the outer reaches of the MagnaLor system. They also have the opportunity to prevent the assassination of the Praetor at the hands of a spy, a Grue shapeshifter, ancient enemies of the Lor. Before the heroes can deal with this revelation, a figure appears in the Lor Senate chamber: Orizon, the Voice of Collapsar the Devourer, heralds the arrival of his master and the imminent doom of Magna-Lor.

The heroes have the opportunity to confront Orizon, but his vast cosmic powers make him a formidable opponent.

Win or lose, the heroes are drawn back to Earth so Tellax can confirm all they have seen and heard. The capitol of the Republic is doomed. Even a race as advanced and powerful as the Lor cannot resist Collapsar. This power assumes the ability to modify the animated machines, reconfiguring them to provide any traits or effects reasonable for the descriptor see Tech Descriptors.

So you can transform a car or even a pile of mechanical junk into a robot, for example. If lacking this capability, the GM may allow an additional Limit on the power. Control Technology You can exert control over the technological devices and equipment of other characters. The device cannot do anything it is not normally capable of doing, such as aim itself, without the use of a power like Animate Machines previously. Deactivate Technology You deactivate technology in an area.

Shutting down a specific machine may simply be a matter of using a tech power as a countering effect see Countering, previously. This power is wider-reaching, affecting all technology in a particular area. If you can choose which targets in the area are affected and which are not, apply the Selective modifier.

Otherwise, you deactivate all technology effects in the targeted area. If you can deactivate technology around a point at a distance, rather than in a radius around you, apply the Ranged modifier. Rather than shutting-down, you may cause affected technology to go haywire instead, activating and functioning at random.

This applies the Randomize modifier of Nullify with no change in cost. Disassemble You can reduce a target machine to its component parts, literally causing it to fall to pieces. This power leaves the machine in pieces until it can be reassembled.

The Assemble power see Utility Powers can counter this one. Defensive Powers Defensive tech powers tend to be associated with the greater durability of machines in comparison to fragile human biology. Powers involving technology providing more direct defense armor plating, life support, and so forth are described in the Armor Powers profile. Machine body You are a machine, or at least you have the body of one, rendering you immune to many of the mundane concerns of living creatures.

This power assumes you are self-repairing to some degree allowing you to recover from damage normally. A mobile construct must also buy Intellect and Presence ranks up from nonexistence starting at rank —5 rather than having them at rank 0. Characters with digital computerized minds may wish to have the Computer Mind and Machine Mind powers as well. Your lack of a mind gives you full to powers that affect minds or apply the Limited to Half Effect modifier.

You may be affected, on the other hand, by powers which work specifically on computers. The GM may consider this a form of Power Loss for your Immunity and award you hero points for the complication when it occurs.

Some Machine Minds may have additional Immunities, such interaction skills or even all Will effects. The GM decides if some form of cyberspace even exists in the setting and, if so, how you interact with it, but generally your mental abilities and skills like Technology have the greatest impact. Apply the Limited modifier if only your mind travels into cyberspace, leaving your body behind. Network Jump You transform into digital data or electricity to travel instantly through a computer or communications network, reappearing from a connected device at your destination.

Transport Platform You can turn nearby technology or parts into a platform able to carry you aloft. If the platform is a regular device rather than something you create as needed, replace the Quirk with the Removable modifier.



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