Earthworm Jim 2 is a direct sequel to Shiny's mega-hit. Earthworm Jim. This time around, Jim's missions are even weirder. How else would you explain the Dadaist missions Jim's sent on? They range from having to bounce puppies off of a marshmallow to safety if he fails, the puppies go splat to fever-pitch battles against rampaging file cabinets.
The Saturn version of Earthworm Jim 2 features enhanced graphics and music, as well as the possibility of secret levels and even more cheat codes.
Keep in mind, though, that these are only vicious rumors, and we can neither confirm or deny them. You'll have to see for yourselves when the game is released this Spring. You know him, you love him; he has his own TV show.
Earthworm Jim is at the top of his game. Things are going smoothly for the pop icon as he decides to take on the world of bit. EJ2, for the Saturn, remains one of the freshest, most enjoyable games ever made.
Don't expect to find anything new in this edition of the game, though. What it does have, though, are much better graphics and sound, which make him brighter, louder and well worth playing all over again. David Perry and the folks at Shiny were nice enough to give us a sneak preview of Earthworm Jim 2. With more levels, better graphics and a twisted story line, EWJ2 looks better than the original. The pictures you see here are of the Super NES and Genesis versions that are only 20 percent complete.
Many things could change from no until you can get your hands on it. Much to his dismay, Psy-Crow is back to cause trouble. The crow has taken Peter Puppy's pups and is about to marry the princess. What's a worm to do? It's better than the first! Everyone's favorite bait, Earthworm Jim, is back for more slimy gaming in Earthworm Jim 2.
If we're lucky, they'll bring back that old lady eating the worms for the TV ad. You know what to expect - good innovative action, with a sense of humor. It's still a side-scroller, but not many sides-strollers are put together the way EJ is. New powers, like inflating his head, are sure to keep this game interesting. It's a sequel, but it's still going to be one of the best bit games around this Christmas.
Next month we'll dissect EJ2 in a full review. Everyone's favorite wacky annelid is back for more! Shiny Entertainment has knuckled down and is getting ready for a second go-round with ol' Earthworm Jim, and man, does he look more off-the-wall than ever.
With stage names like 'Circus of the Scars', 'Lorenzo's Soil', 'Worm Burger', and 'Peter, Pound, and Mary', you can safely bet that Jim won't be settling down and getting all serious on us. In fact, after his appearance in the nude in Earthworm Jim Special Edition for Sega CD, we're kind wondering how he's gonna top himself. With all the empty hype and lukewarm big-name releases nowadays, it's nice to know there is one bunch you can always count on for awesome games. Shiny Entertainment opens up a can of very fun worms with Earthworm Jim 2.
Who needs an expensive next-generation system when excellent bit games like Earthworm Jim 2 are still coming out? Spread out over several extraordinarily diverse stages, this epic pits Jim once more against his archenemy Psy-Crow, who's whisking Princess-What's-Her-Name off to Lost Vegas for a quickie wedding.
Okay, the plot is essentially the same, and so, for that matter, is the worm. But the levels ain't. They range from a vertical ascent on a moonlit night Jim inflates and deflates his head to get to the top to a nerve-racking journey through an intestinal track Jim, transformed into a blind cave salamander, navigates wide and narrow passages lined with deadly Villi.
Tired of standard level exits? Wait until the end of the ISO stage, where the exit door runs all over the screen. Every two levels or so, Jim enters a bonus stage called Puppy Love, which replaces the rocket ride from the previous game.
Armed with a large marshmallow, Jim must frantically scramble back and forth to safely bounce a series of little puppies to the right side of the screen. If five puppies splat on the ground, Peter will get very angry, and we know what he does when that happens.
Of course, Jim wouldn't have such a unique personality if not for the superb graphics. An improvement over the original, Jim 2 looks just like a cartoon with colorful multi- scrolling backgrounds and detailed foregrounds. Special touches include an electric chair and an iron maiden that provide a few laughs when Jim comes into contact with them and his trembling legs when he carries heavy cows, pigs, and mouse cages to safety.
Inflated Head -- Avoid dangerous enemies by hitting the light bulbs. Although this damages you some, you will become momentarily invincible and your balloon won't pop. Classical pieces like a Beethoven adagio make compellingly offbeat accompaniments to stages like Villi People. The game is also filled to the hilt with hilarious sound effects: Jim's yelps and screams, whimpering puppies, and mooing cows are just a few of the sounds that punctuate the audio track.
Controlling Jim is a snap. His move scheme is basically the same as in the first game with the addition of two new talents: Jim can briefly block attacks, and he can use his friend Snott who travels in Jim's backpack to grab onto sticky ceilings so Jim can cross dangerous gaps.
With Snott in tow, Jim can reach 1-ups and goodies that would otherwise be unattainable. While the levels are huge and challenging, not to mention loaded with hidden areas and items, the bosses, sadly, are not.
Most of the end-level baddies take only a few hits to kill the giant larva on a unicycle at the end of Lorenzo's Soil, for example. It's almost as if the programmers wiped themselves out creating the levels and added the bosses as an afterthought. Pentium without hardware acceleration. See all. Customer reviews. Overall Reviews:.
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When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting. Read more about it in the blog post. Excluding Off-topic Review Activity. Loading reviews To defeat Chuck, the second New Junk City boss, whip the crates he drops so they land on the spring and bounce into him. You can aim your gun in only eight directions, but the CPU reads what you're aiming at and accommodates you, so your shots actually arc in nearly 64 directions. You can master the basic moves in New Junk City, but you'll have to figure out new ways to use them as you get farther into the game.
Play is tough enough for advanced gamers -- beginners will feel like crawling back into a hole. David Perry and his Animotion programming and unique compression techniques make Earthworm Jim a masterpiece. The awesome graphics have a 3D look and feel, including an uncanny ability to rotate and scale that makes the game look just like a 'toon.
Jim's humorous animations and creative villains bring the clever story line to life with lots of raunchy humor. Better yet, sound effects, tunes, and even voices are far more crisp than you would think possible on the Genesis. The sound effects in particular are a big part of the game's humor -- as with the disgusting burbles that emanate from the Butt-hole boss. Both versions, the Genesis and Super Nintendo, are spectacular, but the Genesis version has an additional level Intestine.
Either way, if you're only planning to get one game this holiday season, make it Earthworm Jim. Oh, hell yeah, Earthworm Jim! This game is a freaking masterpiece and a true gem of the bit era. One of the most interesting things about this game is the time it was released. This one though, stands out from the rest and offers something truly special. What makes this game stand out from the pack is the personality that it has. Earthworm Jim started life out as a normal worm, but one day a spacesuit falls on him and turns him into the hero we know and love.
This is an incredible looking game, while Donkey Kong Country may have gotten all of the attention back in I would argue that Earthworm Jim has held up much better over time.
The whole game looks like a whacky Saturday morning cartoon. Jim not only looks cool, but he has many fun animations. It is not just Jim that looks great, the supporting cast, especially the bad guys look fantastic too.
There is a ton of imagination in the levels as well. The visuals are accompanied by a stellar soundtrack and some very high-quality voice samples that help bring the characters to life even more. I know I have said a couple of times now that Earthworm Jim is a platform game, but it actually offers far more than that.
Jim can run and jump, but he also can use a gun and he can use his head as a whip and also a grappling hook as well. You will need to get to the end of a level, fight bosses, and so on, but Earthworm Jim also has other things in store.
You need to help Peter Puppy get through a level, you need to race Psy-Crow and you even need to bungee jump from a living booger! One of the things that makes this such a fun game to play is that there is so much variety in what you have to do. As crazy as it sounds, the opening level is probably the worst and probably my only negative about the game as far as the gameplay goes.
I love Earthworm Jim. I have played the Super Nintendo and the Sega Genesis versions to death and I will say both are great games, but I give the edge just to Sega.
It is one of the best games of its generation and a true joy to play. I have lost count of how many times I have played through this game. I can tell you that each time I have played through it, I have always had a fun time and a big smile on my face the whole time through.
Earthworm Jim is one of the best action games I've seen all year. I love the warped jokes and visual effects in this game. There's a number of cheap hits, but any true gamer should bo able to beat it with practice. It's always a challenge. The graphics and sounds have every little detail to them.
It plays great, and the diversity of techniques is nice. This game was made by a gamer, and it shows. EWJ is simply the coolest character to arrive in a long lime.
The game has perfect control, awesome voices and a fun quest. The humor really rapart from the rest. The ere all unique, especially jump. Too cool! Earthworm Jim gets my vote as the coolest character and hottest action game of the year. What more can I say?
Absolutely incredible! Earthworm Jim is one of the best platform games I have played this year. This game is loaded with more than just great graphics, fantastic sound und awesome game play. I totally loved the originality put into the game, especially with the cow-launching.
The character mannerisms and animation have to be seen to be believed! It's a total riot! This is one hot game! What an unlikely hero to make such a big hit. This little worm is larger than life sort of like James Carrey Just ihe animations of the character alone are incredible enough for anyone to be drawn to it like a to a flame.
But it doesn't slop there the graphics and sounds complement the cool character. Thorn are big levels with different types of scenes to keep you entertained. Simply put--this game is smokin'! Fans of the Little Worm That Could will welcome this handheld version. If you played last year's heralded bit versions, you'll recognize nearly everything on the Game Boy: The imaginative stages, the nutty characters, and the wacky plot are all here. Once again you play as a lowly worm who puts on a strange suit to become a superhero.
Unfortunately, though you have lots of control options, control is better in theory than in practice because some moves aren't as effective as you'd like. The plasma gun isn't totally accurate, and whip-slinging can be difficult when you're trying to hit tiny targets.
While the gameplay remains faithful to the bit games, many of the humorous graphics and sounds that put EWJ over the top are gone. The foregrounds look similar, but the backgrounds are sometimes missing, and the sprites are so small that they've lost their bizarre personalities. Jim still moves smoothly, but he's not nearly as charming. The sounds also suffer: With zero voices, the Game Boy version loses lots of comedic impact.
Despite the system's limitations, EWJ is still first-class. It's not easy, though, so be prepared for a fight. Fortunately, this is a fight worth taking on.
Last year's classic bit entertainment becomes this year's classic handheld fun. Floppy Head is back with all the fun of the original, complete with his trademark head whip and handy-dandy laser gun. If you did not get enough of Earthworm Jim before, now you can take him with you. This is a game of adventure and discovery. You must battle through each section by working through puzzles and surviving traps, obstacles and bad guys.
You must find the right combination of jumping, climbing, and running to get through each section. You will face a boss character at the end of each section. Some seem to be a bit on the strong side; you will have to look for their weaknesses and exploit them if you want to move on. Watch out for Psy-Crow! Several things make Earthworm Jim a lot harder than it should be.
First of all, there is no save or password option. This means that unless you use a cheat code you must play this game from the beginning every time you power up your Game Boy Advance. Second, you only get two continues per game so even if you play for a long time and you are doing well, you can still expect to start from the beginning at some point before you get to the end of the game.
Play smart and save those lives -- you are going to need them. There are many places on screen that are hard to reach. I have been told that you can get to everything but I have not found my way to all of it yet. If you get stuck, keep in mind there is basically only one way to move on to the next section and there are lots of dead ends.
You will have to backtrack several times to get back on the right path. Do not forget to look up; many times I have passed the correct path by not looking up. Use your head whip outside of battle: you can jump and then get a controlled fall by head whipping, effectively creating a pseudo-helicopter action, which slows down the rate at which you fall. This allows you to get a longer float and get past some of the obstacles.
It takes a bit to get your timing down, but keep at it and you will be head-whipping with the best. One shortcoming is that you do not have any idea how much damage you are doing to the boss characters at the end of each section, so you do not know how close you are to beating them.
You seem to pound on him for a long time before he goes down. There should be some sort of indication how close you are to beating the boss and going on to the next section so you can evaluate how effective your attack strategy is. An indicator would also allow you to change your strategy if you are not doing much damage with your current attack.
This game does not support ANY kind of multiplayer options, much to my disappointment. I would like to see an option available for head-to-head battle, where you could choose to play as either Jim or one of the boss characters. With the new 4-player capabilities of Game Boy Advance, I would like to see more games take full advantage of this option.
The graphics are good and have nice detail. The wide screen format makes it much easier to see where you need to go next. However, some the landscapes are too dark, which adds some trouble in playing the game. Make sure you have a good light source nearby when you play; otherwise you will not be able to see at some critical places in the game. With proper light you will be able to appreciate the quality of the graphics. The attention to detail is evident throughout the game.
Something fun to try: stop and let your laser recharge and you will see some fun antics onscreen everything from Jim jumping rope with his own head, to his pants falling down and Jim realizing it and quickly pulling them back up.
It pays to stop and take a break in a safe corner to see the fun.
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