When creating structure build templates, templates with common structures like Power Generators will be applied to all factions. When you have only a single unit selected, that unit's mouse-over information will be displayed.
When you have only a single unit selected, that unit's range rings will be turned on. When selecting engineers, factories and other builder units, idle units will be collected into a seperate icon in the selection window. When a factory is selected, selecting the Templates tab will change the "Infinite Build" button into a "Save Template" button.
Alternatively you can use the "Create Build Template factory " hotkey. Added by norem. Will display a small window close to the Economy Bar which details the total mass and energy you have reclaimed.
The unitview window will display hp regeneration rate, shield hp, shield regeneration rate and build rate of selected units. Will now display hp regen rate changes due to upgrades and veterancy.
Commander-type units now also get shield hp displayed. If a commander-type unit has gained a level up, hp regen rates in brackets denote total regen rate gained by veterancy, the other value displays regen rate gained by upgrades.
This feature is incompatible with Azui Enabled by default Added by ghaleon. By using the slider, you can choose how many characters are omitted from the start of the Visible Template Names. You can use this to put some hidden characters in the name to allow templates to be sorted in the order that you want. Needs restart for effects to be visible. Added by ghaleon. Auto renames the current Replay once you exit to the Score screen. Follows following naming scheme; "year".
Enabled by default Added by ghaleon. Percentile values not absolute values are filtered, meaning they change smoothly over time. This is expecially good when reclaiming stuff and wondering about your overall efficiency. The old style economy warnings glowing underlay now coincide with the new flashing effect.
The "internal name" which is used by Game. Toggles all toggleable functions on the selected units. This is a handy key since most units only have 1 toggleable function anyways. Alternatively there are individual hotkeys in this table. Toggles the "single unit selected info" feature. May be useful to get rid of the window temporarily to clear up your view. Select a mass extractor that is In view, Nearest to the cursor, Lowest tech level of all mexes in view, Idle.
Selects the ACU in different sort of way. I'm not sure what it does exactly, I'll find out in the next version of this document. Selects the nearest idle engineer. Different from the other key because it will not select the ACU ever. Filter your current selection to a single class of unit air, land, sea. It will remember your selection so you can press this key multiple times to cycle through the types. If a factory with a build queue is selected, it will create a factory queue template from it.
New particles effects and textures thanks to Luxor and Resin Smoker. New strategic icons to differentiate some units thanks to Errorblankfield. Make them attack a bunch of enemy units. Press shift-G. Each of your unit is now attacking a separate group of enemy units.
Reclaim time of group of trees now match individual trees. Fixed a bug where the Hive was able to generate mass from thin air. Recharging shields no longer receive damage from other, overlapping ones. Ahwassa was not leaving a wreck in water.
Units are sorted by mass cost when given in Full Share. Aeon shield Disruptor gets back its specific icon. Cybran Deceiver and static stealth radius were not displayed properly. All strategic subs now display their tactical missile range. UEF Battleship has now a reload bar for the front canons. If you have at least one Headquarter, you can now build some new, cheap factories called support factories If you lose all Headquarters, these support factories can make only t1 units until you make a new HQ.
Lot of build powers are adjusted, check the Unit database for more details. You can remove the support factory in the restriction menu of the FA lobby, it will disable this new mechanic.
T1 units Aurora is missing a bit less and better handling. Muzzle charge delay reduced to 0. Medusa Firing Randomness increased to 1. Aeon t2 Blaze Speed to 4.
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